by Prof. Dr. Thorsten Grosch
Semester: winter semester 2016/2017
Course number: W 1252
Additional information about the lecture:
Institut für Informatik or in the directory of lectures
Camera | Marvin Zägel |
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Topics:
Introduction
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Topics:
Transformations,
Projections,
Viewport
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Topics:
Buffer Objects,
Repeat Vertex Buffer Objects and Vertex Array
Uniform Buffer Objects
Vertex and Fragment Shader Intro
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Topics:
Textures and sampler object,
Repeat the Basics about GLSL
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Topics:
OpenGL Pixel Pipeline,
Display Buffers,
Fast Rendering
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Topics:
Geometry Shader
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Topics:
OpenGL 4.0
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Topics:
Compute Shaders
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Topics:
Memory,
OpenGL Memory Mapping,
Shared Memory,
Atomic Operations
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Topics:
Physical Simulations on the GPU
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Topics:
Parallel Algorithms,
Scan,
Parallel Sorting
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Topics:
Zero API Overhead in OpenGL
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Topics:
Vulkan